Jumping on the bandwagon again, this time with the games that define me.
1. Chess. My introduction to both strategy and tactics. I learned
to play when I was seven, eventually reaching a respectable (but not brilliant)USCF
rating as an adult. In all the wargames I've played, I have never
encountered a single one that provides the same tactical or strategic depth
without having rules dramatically more complex than those of chess. It is an
incredibly "economic" game in terms of its depth-to-complexity ratio.
It has always been the standard by which I measure all other games of strategy
and tactics.
2. Stratego. My first truly "war-themed" game. I
played this for years and years as a kid until I finally moved up to actual
simulations. I'm kind of surprised that Stratego never led me to an obsession with
Napoleonics, given how much I played it.
3. Afrika Korps. The first wargame I ever owned, which I got
for my twelfth birthday. From that point on, WWII was my favorite historical
period. And for a very long time, I was a fanatic about the western desert
campaign, reading everything I could get my hands on. I think it also set
squarely in my mind the idea that simple games are not only fun but can, at the
very least, make a decent simulation.
4. Dungeons and Dragons Basic (Moldvay). The first RPG I
ever owned, which I also picked up when I was twelve or so. Even once my
friends and I "graduated" to AD&D, we were really still just
playing D&D Basic with expanded classes, spells, and monsters.
5. Panzer Leader. My first foray into tactical (as opposed
to operational) wargaming. A step up in complexity, but I fell in love with
this game. Even after I tried Squad Leader, Panzer Leader was still tops for
me. For only a fraction of SL's complexity, I felt like this game gave a pretty
full range of West Front WWII weapons and tactics. The lack of so-called
"realism" (compared to SL and other more complex games) was not
significant enough IMO to break the game. It's still one of my favorites.
6. Talisman. This was my favorite fantasy board game. My
friends and I played this all the time when I was an undergraduate. I recently
bought the Fantasy Flight Games edition of it, and I still play it. It's also
one I've managed to get Mrs. Bard to play, and she enjoys it too.
7. Bruce Quarrie's "Tank Battles in Miniature"
from A Beginner's Guide to Wargaming. I did no gaming throughout grad school.
When I picked it up again, I got curious about miniatures. This very simple set
of tank rules was my first introduction to miniatures rules. I played with this
set and a few handfull's of 1/300 scale tanks for quite a while. It involves
written orders, but surprisingly that makes it excellent for solo play, by just
making up random tables for enemy actions. Then you write your orders
(committing your forces to specific moves and targets), then roll to see what
the enemy does. The enemy's unpredictability combined with your inability to
"uncommit" your tanks makes it work quite well.
8. Paul Scrivens-Smith's "Men of Frost." This is a free set of
WWII infantry skirmish rules that I first encountered something like 10 years
ago, and it is still available through the Free Wargames Rules site. A very
simple set of rules with a fascinating individual initiative-based system. It's probably still my favorite set of WWII man-to-man skirmish rules.
9. Song of Blades and Heroes. My first fantasy minis game,
at least the first one to which I gave any serious attention. I played it and
never looked back. Simple, flexible, effective.