Things have been very quiet on the modeling front. I eased back in with some really simple terrain: some Italeri stone walls,
and some homemade hedges. The hedges were particularly easy. A pack of tongue
depressors, a can of green camo spray paint, white glue and some moss from a
local craft store. Spray the tongue depressors camo green, then glue clumps of
moss to them. Voilà.
The Italeri wall around a house. Hedges on the edges.
Close-up of the wall.
Because I couldn't just make terrain without doing something
with it immediately, I made up some skirmish rules on the spot. Each guy moves 6+d6". If the d6 roll is a "1"
the guy moves his 7" and then the turn passes to the other side. Moving in
rough (over hedge or wall) costs a penalty of 3". Shooting – rifles and
LMGs 24"; SMGs 12". Rifles hit on a 5 or 6, LMGs/SMGs on a 4,5,6.
Penalty of -1 if target is in cover. A hit eliminates the target. Shots may be taken at start or end of a
man's move. If the d6 roll for the shot is a "1" the turn passes to
the other side. So basically any "1" rolled on the die, for movement
or shooting, is a turnover.
Close-up of a hedge.
And another.
In my quick game, the opposing squads had ten men each. In the end, the Americans made a valiant attempt to take the building with the wall around it, but the Germans drove them off, breaking the U.S. squad. The GI's lost five men to the Wehrmacht's four.
They turned out good.
ReplyDeleteThis is almost exactly the same set of skirmish rules I made up to play with my little brother. Mine was I go-you go, roll for initiative on the next combat round. I like your turn over the turn on a 1 rule better though, it makes the game much more dynamic.
ReplyDeleteNice terrain Bard. And nice simple rules too.
ReplyDeleteThanks guys!
ReplyDeleteThe rules were just for pushing plastic around of course. Nice for when I get home from work and have only one brain cell left functioning.
I can't take 100% credit for the turn over rule. It's inspired by a concept in a set of 18th-C rules called "Lace Wars" on the free wargame rules page.
This looks great! Every time I see Valiant's figures I want to rush out and buy some - great value as they are ;) Have you considered Two Hour Wargames' freebie Chain Reaction rules? Great for dynamic solo play.
ReplyDeleteHello, I like your simple rules and I am working on a slightly more expanded version... if you like the idea I published the first draft on the Pz8 Yahoogroup http://games.groups.yahoo.com/group/pz8/
ReplyDeleteWow, that's super cool, and I love the idea. I just put in a request to join the group!
DeleteNice work!
ReplyDeleteThanks guys!
ReplyDelete