Thursday, July 28, 2011
Bunker and M8 Armored Car
Also recently completed, an American M8 Light Armored Car (a.k.a. Greyhound). This one's been done for a while, though I only just took the photo.
Otherwise I'm still looking at possible rules to use in conjunction with Platoon Forward. I've tested a couple of very simple free sets -- Paper Tigers, FUBAR, Red Poppy/White Feather -- all of which are good options. I've also been buying and reading through a few commercial sets -- Fields of Honor, Battlefield Evolution World at War, Rapid Fire -- which have potential as well, and I'm waiting for a copy of Crossfire to arrive in the mail. The latter intrigues me because I like the use of "initiatives" rather than fixed turns or bounds. I've fiddled with this type of system a bit with Red Poppy/White Feather. The possible advantage with Crossfire over RP/WF, in terms of my own preferences, is that the infantry units are squads (rather than RP/WF's individual soldiers), which makes vehicles a more reasonable asset to have on the table as well. Crossfire needs tons of terrain, since all weapons (I'm told) have unlimited range in the game, but I have a fairly decent stock of trees and buildings at this point, and I have some Italeri stone walls on the workbench which I just primed today as well.
Two Up, One Back
"The dominant (though not the only) tactical formation for the infantry in both attack and defense remained 'two up, one back.' This was a product of the triangular organization that the infantry used from platoon to division level. Triangular units had three main 'maneuver' elements (weapons units did not count as 'maneuver' elements). Rifle platoons had three squads; rifle companies three rifle platoons; battalions, three rifle companies; and so forth. This encouraged commanders to place two of their maneuver units forward while keeping back the third so that it could relieve or reinforce a frontline unit."
--John Sayen, U.S. Army Infantry Divisions 1944-45 (28)